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Borderlands 3 How to Fight Bosses Again

Borderlands 3 contains lots of boss fights. This Borderlands three Boss Guide volition walk you lot through the best tactics to defeat all bosses in the game. They are listed in chronological order below. This guide was written for solo players merely information technology will be much easier in co-op. If you get stuck anywhere yous can use the game's matchmaking part to join others.

The best character confronting solo bosses in Moze every bit she can spawn her Mech right away, walk up to the boss, and focus her minigun on the weakspot (e.k. head). This deals massive damage while Moze is completely immune to damage herself. The Mech doesn't last for long and has a long cooldown, just deals a lot of harm quickly. Equally long as you have enough embrace in a boss fight you can just run around cover in circles and wait for her Mech to recharge (merely this works for any other character also). Of form whatever character works so play whoever yous like, Moze is just my personal recommendation for beating tough solo sections. FL4K is liked past many players and while the creature AI is overnice against normal enemies, it is non always useful against bosses. Some of FL4K'south pets can't hit some bosses at all or volition constantly need to be revived. Also endeavour to keep ane normal enemy alive during bosses then if you go downwardly y'all can kill the weak enemy to get Second Win (Self-Revive).

Dominate #1 – Shiv

Primary Mission: Children of the Vault
Location: Pandora, Covenant Pass

Strategy: This boss acts equally a small tutorial and doesn't take much more health than a normal enemy. He dies in just a few hits. When he sends an secret shockwave, go away as it will hit you from beneath. You can as well slide into the barrels around the area (hold crouch button) to fling those at the boss and deal him a lot of impairment.

Boss #2 – Mouthpiece

Principal Mission: Cult Following
Location: Pandora, Ascension Bluff

Strategy: This boss is unsafe in ii ways – he spawns lots of minor minions and his main motion is to light upwardly the floor / speakers around the area and take them deal huge AOE impairment. When you see the floor lighting up, get away immediately! The boss will only walk in the centre and poses on real threat on his own. When he's about to launch one of the speaker AOE attacks, he'll walk effectually in circles in the middle of the arena. Sometimes only one quadrant of the arena floor lights upward and explodes, other times merely the centre section lights upwards, and towards the end he tin can calorie-free upward all 4 sides of the loonshit, so the merely safe spot is in the middle where the boss is. He as well gets immune to harm while launching the AOE speaker shockwaves. Because he has a shield that guards his torso, the best place to hitting him is his head. You tin also hit him from behind sometimes when he'southward turning or walking in circles. If you play Moze you tin can utilise your mech ability and get right upwardly in his face to blast a barrage of Minigun at his caput which deals massive critical damage. It can exist a bit of a lengthy fight, just keep killing his minions as they spawn (you can leave one of them alive in example you go downward yous can shoot the minion to use second air current), and try to deal damage to the boss whenever there's an opening, while running around the arena in circles and getting away when the floor lights up. Also, since this is early on into the game, it helps to do side quests first to reach at least level six and equip level 6 gear or above. As long as you stay alive you can just use your abilities on the boss to cause him impairment, run in circles and impale minions until your ability has recharged, then use it on boss again and repeat.

Boss #iii – Gigamind

Main Mission: Hostile Takeover
Location: Promethea, Meridian Metroplex

Strategy: This boss has a shield protecting his health bar. So first, get rid of his shield as apace as possible and never permit him recharge information technology by constantly dealing damage. Luckily, you are not in this fight solitary as a certain Ninja friend volition help and describe attention away from you. When Gigamind spawns the shield in front of him, he is vulnerable from behind. His weakspot is on his back, the cerise dot. Equip a shotgun and become crazy on him, only blasting his weakspot on the back. This volition crusade him a lot of harm. Stay really close to him and always get behind him.

Boss #4 – Captain Traunt

Main Mission: The Impending Storm
Location: Athenas

Strategy: This boss is very tanky, has a lot of health and especially his shields are hard to bring down. He uses some fire and ice elemental attacks at long- medium- and short range. The tricky part is bringing his shields down. Simply put: you need sufficient damage output to make this happen. If you lot are besides underleveled or have too weak weapons this is going to be a pain. Running around him in circle with a shotgun is risky simply has the highest damage output – make sure you shoot the generator on his back (tin can also be shot from the front in a higher place his shoulder). This is his weak spot. A shotgun slug to the face tin also stagger the boss for a moment, which is peachy when he's about to power upwards an set on. Fauna forcing him with a shotgun at shut range is only going to piece of work if you lot are well equipped. The more than careful approach is to go on your distance, employ the cover in the area and shoot his weakspot with a sniper rifle or assault rifle, but information technology volition take a while but to bring his shields down. The most important part for this fight is to not permit him recover his shield once its down. Push hard on his health bar once the shield is depleted. His health bar depletes quicker than the shields so just go in with your best weapon and shoot the weakspot (the generator that sticks out from his back above his shoulder). As well continue your actuate abilities ready for when his shield is down to deal a ton of damage as fast equally possible. If this boss is giving you a lot of trouble simply level up some more than and get ameliorate gear, at level 15 he should go significantly easier.

Boss #5 – Katagawa Ball

Chief Mission: Infinite-Laser Tag
Location: Promethea, Skywell-27

Strategy: This boss is a big flight brawl. Information technology has 3 layers of health. The first health bar (xanthous) takes the longest to bring down. The 2d wellness bar goes a bit quicker. The third wellness bar is the quickest to deplete. It'southward a very tanky dominate, but the good affair is there'southward lots of encompass in the surface area so you lot can campsite somewhere and permit your shield and abilities recharge. It'south mostly just an endurance battle. Ammo is another problem in this fight, because the boss volition take a ton of damage (particularly solo). Make good use of active abilities and go into the fight with lots of ammo. From where yous fell down the elevator when you lot kickoff came to the room the boss battle takes place in, head to the far left side and upwardly some stairs (run into where I go at start of the boss video) to find a turbine you can hide behind. The boss can't really hit you there, except with some molten lava AOE attacks but y'all can survive that or just step away until its gone. Whenever the boss shoots projectiles they can't attain you in this spot. You lot tin pop out of cover to bargain some damage, go dorsum into embrace to permit shields recharge, echo. During the second and 3rd health bar the boss starts to movement a lot more than chop-chop and uses new attacks. If you lot go as well many AOE attacks thrown at your camping corner, start running around the arena in big circles from 1 cover to the next. Ideally, pick weapons that deal a lot of damage per shot fired (to keep ammo consumption low). Y'all really demand to stretch out the ammo hither, although at that place are plenty of ammo boxes around the arena if you need them. The following weapons are all-time: Sniper Rifle, MG, Set on Rifle, Pistol. A proficient Sniper Rifle is the best option, shoot the boss in its "center". Don't permit the seemingly 3 health bars put you lot off, the 2nd and tertiary health bar combined only make up as much wellness equally the first health bar on its own.

Boss #vi – Katagawa Jr. (Ninja)

Principal Mission: Atlas, At Final
Location: Promethea, Atlas HQ

Strategy: This is a Ninja that looks simply like the NPC "Zero". The way his health works is that you lot must harm one of his clones (doesn't affair which clone) and this leaves lasting harm on the boss health. The clones practise one of two things: they either Snipe at you from the rooftops OR they attack y'all with a katana at close range. When you run into fume beingness thrown at you and the screen gets blurry that's when the katana clones will spawn. You can also run abroad from the smoke so your screen doesn't get blurry. It's practiced to accept a close-range weapon (shotgun, SMG) and a long-range weapon (Sniper Rifle) for this fight. Use a Sniper Rifle against the rooftop clones. When they are virtually the electric generators, simply shoot the generators to zap them. When they are attacking with katana on the footing y'all use the shotgun. Y'all don't accept super much cover in this fight and the snipers can hit y'all from almost anywhere simply they are irksome and y'all can discover angles where they tin't hit you lot or movement really apace so they miss their shot. From each clone you must take away its shield (blue bar) earlier being able to deal it some wellness damage (red bar). Just the health damage you do to the clones affects the boss health. Also, they will virtually instantly disappear every bit shortly as they take the first hit on their wellness bar – so make sure your mag isn't about to run out when their shield is going down. During the final phase when the boss has less than 5% wellness left he will spawn and set on with quick melee strikes just they are easily dodged past jumping dorsum and forth from 1 side to another. His final 5% health take a lot of hits to bring downward and and so he spawns in the middle of the loonshit where you can perform the killshot.

Boss #vii – The Rampager

Main Mission: Beneath the Meridian
Location: Promethea, The Forgotten Basilica

Strategy: This boss has just one wellness bar and no shields, but it tin can take a lot of damage and is the longest fight so far. The boss has iii phases where it changes elements and learns some new moves. Hiding backside comprehend isn't of much employ here as the boss tin can make rocks fall from the ceiling that can hit you anywhere. Simply stay in constant motion and circumvolve effectually the boss. Run away when your shields become low and keep shooting. Jumping while running is best so yous are harder to hit and can even jump over some of the boss's attacks. When information technology shoots projectiles your mode hop upwardly or down at the side of the loonshit, then yous can't get hit by projectiles because y'all'll be standing in a higher place/below them. For weapons information technology doesn't really matter what you pick, any does the most damage. Afterward during the 3rd phase the boss jumps a lot and is better to shoot from a distance so have at least one weapon that is good at long range.

Boss #8 – Warden

Primary Mission: Hammerlocked
Location: Eden-six, The Anvil

Strategy: This dominate has two wellness bars. The first one is weak to corrosive damage (green chemical element). When the boss spawns his "super moves" (rockets, lasers etc.) make sure y'all become behind cover. He is immune to damage while he performs those attacks. Particularly his rockets are very mortiferous and must be avoided at all cost. He will spawn his minions constantly throughout the fight. If you want to play it prophylactic, accept them out outset before focusing on the boss. If you're well equipped you can just run in circles and focus all your firepower on the boss, and use the fourth dimension when he is immune to kill the adds. When his yellow bar is depleted, he will cease using rockets and lasers etc. and instead he will spring around. Stay in constant motion, shooting mobs and the boss (you demand to motion so he doesn't spring on you). Headshots are the weakspot during his red health bar stage. One thing that can actually brand this phase a pain is that the boss tin heal his entire cherry wellness bar back (merely not his yellow bar). Don't go out him alone for also long. If he starts putting a golden glow on the floor he's about to heal, when you see that bombard him with your active skills and focus fire on him. Best to keep your abilities ready and not waste product them sooner. The best weapons for this fight are shut-mid range (SMG, Shotgun, scoped weapons to striking weakpoint from mid-distance) with corrosive elemental damage if you have it available (helps with his yellow health bar).

Boss #9 – Killavolt

Side Mission: Kill Killavolt
Location: Promethea, Lectra City

Strategy: Do notation this is out first dominate in a side mission and not main mission. At present is the perfect time to attempt this (if you haven't stumbled into the quest already) – quest tin be accustomed from Moxxi in Sanctuary (at Moxxxi'southward Bar). What can make him tricky is that he lights up the floor with electricity, which can cover pretty much the unabridged arena except for the role where the boss stands. He deals shock damage. This dominate is easiest every bit Moze with her passive skill "Vladof Ingenuity" (Shock Impairment Resistance +47%). Any way to bring received daze damage down is going to make a huge deviation. Whenever the boss is about to make the entire floor light up, he will disappear for a moment and some mobs spawn. The mobs die from the electricity too which means you lot might not have whatsoever enemy to impale for 2nd Current of air (revive). Hence, you lot should be sufficiently leveled to stay alive during these shock phases and pick shield with high capacity stat. The boss'south weakspots are his genitals and the power core on his dorsum. Jump a lot when the flooring is electrified to avoid some impairment. Beyond this, there is no cover here whatever, so the best way to avert getting hit is running & jumping in large circles effectually the boss. What weapon type you selection doesn't really matter, whatever you bargain the almost damage with. As well, in case you play Moze keep her Iron Bear ability for when the flooring gets electrified so y'all're allowed to all impairment (but keep this for when you're nearly to die). At that place are also some boxes effectually the arena that contain ammo and wellness.

Dominate #10 – Billy, The Anointed

Main Mission: Lair of the Harpy
Location: Eden-half-dozen, Jakobs Estate

Strategy: Unlike other bosses, Billy does not have a wellness bar at the top of the screen. He merely has a normal health bar above his head like normal enemies. He doesn't take shields, just tin can take quite a lot of damage. His weakspot is the skull. At the start of the fight, caput straight to the stage where Billy spawns subsequently the cutscene. Backstage you are safer equally mobs commonly stay in the theater, plus you have a lot of free space. Pack a shotgun – it makes information technology easy to shoot down the burning skulls that home in ane yous. The most important part to survival is agreement Billy'southward attack patterns (which stay the same throughout the fight). When he claps his easily together, he volition transport along a powerful shockwave on the floor. You must spring over this! So whenever he claps, be ready to jump (if you fail to jump, information technology deals a lot of damage). His second near used move is the burning skulls that domicile in on you. You tin can tell he'southward nearly to launch them when he pulls on his skull with his hands and holding his caput a bit down. Shoot the burning skulls so they tin can't hurt you, otherwise they volition follow you wherever you go. His other moves are a jump and a purple energy ball he throws at you, but these are like shooting fish in a barrel to dodge past jumping sideways. Ever jump during this boss fight, just keep hammering the spring push and it will spare yous from a lot of harm. Aside from a shotgun (or maybe SMG / Assault Burglarize against skulls), option whatever weapon has the highest DPS output for yous. Remember to aim for his skull when you're not busy dodging his attacks and stay backstage at all times.

Boss #11 – GenIVIV

Chief Mission: The Family Jewel
Location: Eden-6, Voracious Canopy

Strategy: This boss is a big mech (robot). Information technology has two health bars (one blue, 1 yellow). As presently as the fight starts, sew together the stairs at the finish of the loonshit, to the shattered window. Stay in that spot and simply spring left and right while shooting the boss. In this spot the light-green boisterous balls he spawns can't hit you lot and so easily. If you run around in the center, the fight will exist a mess as the green bouncy balls will hit you a lot. Staying in the same identify simply jumping left and right makes it easier to see where the balls are coming from so you lot tin contrivance them. When the boss spawns his 2 minions, kill them right abroad as otherwise they hunt after you to inflict melee impairment. The boss also shoots with green lasers at you sometimes just these are easily dodged when jumping sideways, the main threat here are the green bouncy balls. What weapon yous selection doesn't matter too much, whatever gets you the highest DPS.

Dominate #12 – Aurelia

Main Mission: Cold every bit the Grave
Location: Eden-6, Blackbarrel Cellars

Strategy: Aurelia is a caster (mage) boss. She summons whirlwinds that hunt later on you lot and the occasional water ice blast that's headed directed straight at you. She rarely shoots at you and about of the fight she's just continuing idle. Become really close to her and shoot her in the face (weakspot) with your all-time weapon, one of the easiest fights so far. Stay away from the whirlwinds. She doesn't have particularly much health either. Just don't let her shields recharge. When she disappears into a pillar of ice, shoot the colonnade so she comes jumping out of it and tin't residual. There are a few piece of cake mobs spawning during the fight just zip that would pose a big threat. Retrieve headshots are really good against Aurelia with any weapon.

Boss #13 – The Vaultward

Main Mission: Cold equally the Grave
Location: Eden-6, The Floating Tomb

Strategy: This is the biggest boss so far and it has a lot of health. His weakspots are the glowing yellow dots on his upper body an sometimes he exposes his hands (after striking with them) and his glowing eye (when he's stunned). He won't shoot at you merely instead uses his fists to smash the ground every bit well every bit lasers. All of these are AOE attacks that leave behind a large area of elemental damage. You will see the floor light up in the area where the boss is about to hit. When you see the floor lighting upwardly or changing its colour run away immediately to the other end of the arena. Orange ways he is about to strike the flooring or wall and yous must run sideways. Green means he's well-nigh to puke acid most the edge of the arena (the edge closest to the boss) and then run to the far dorsum of the loonshit to avoid impairment. When the floor shifts to the right, it volition ever be followed past some acid assurance rolling downwardly on you. This is actually a good opportunity to country critical hits on the boss'south weakspot in the eye of his chest. He always exposes this and stands still while the acidic assurance are rolling. Y'all tin slide towards the boss and there'due south a little ledge at the very front you tin can stand on that'south a bit lower than the residual of the floor (very edge before the abyss). From there you tin freely shoot the boss and the acidic balls tin't hit yous. When he spawns mobs, impale them then they driblet ammo for yous. It'south really just about learning his attacks and knowing where to run for each attack. 1 of the harder to dodge ones is his light amplification by stimulated emission of radiation. It will leave the floor burning. If you are in the heart of the arena when he launches this, but slide through the light amplification by stimulated emission of radiation as it approaches. It won't kill you lot. Just slide through the laser and run in a straight line to the side of the arena where the laser started. You accept some harm from the burning floor only it shouldn't impale you lot. Too, brand sure you equip shields with a loftier chapters. Recharge time and speed thing far less in this fight because the boss takes a lot of time betwixt attacks. Meliorate to have a high chapters shield that tin can withstand a hit, there's more than enough time for information technology to recharge before the next strike lands. For weapons use annihilation that's peachy at long ranges and accurate to hit the weakspots. Constantly getting critical hits will make the fight much quicker (but information technology volition still have x minutes or then solo regardless). Make sure you lot don't fall off the map, especially when it shifts to the right, as falling downward kills you lot instantly.

Boss #14 – Carnivora

Main Mission: Claret Drive
Location: Pandora, Carnivora

Strategy: This is a vehicular dominate – a giant machine that'due south driving around Pandora. Y'all'll become a special car during this mission to fight it. Beginning you lot must take out the fuel lines, then kill the supporting crew, destroy the manual, remaining coiffure, and finally the primary tank. Then the Carnivora is defeated. It'due south a pretty unproblematic "boss" as it won't set on yous. It only spawns some other cars simply their AI is super bad and they're easy to impale.

Boss #15 – The Agonizer 9000 / Pain and Terror

Main Mission: Claret Drive
Location: Pandora, Guts of Carnivora

Strategy: The Agonizer 9000 is a big machine that'southward stock-still to the middle of a fighting arena, it's steered by the 2 characters "Pain" and "Terror" (they sit inside the Agonizer 9000 machine). It has several weak spots, highlighted by small reddish fuel tanks. The eyes are besides a weak spot. After taking its outset health bar, the 2nd health bar is very quick to deplete and information technology tin't set on you anymore. Bring an accurate weapon to hit the weak spots from afar (Shotgun and inaccurate weapons not recommended). Something that's authentic from hip-burn is platonic, because aiming will obstruct your view and you lot really need to dodge a lot of attacks in this fight and keep an eye on the flooring. The Agonizer 9000's main attacks are: When information technology sweeps a bract on the flooring yous can either leap over it or crouch under it (depends if he puts the bract a bit college or lower, varies with each utilize). Sawblades that come from its chest, you lot tin run sideways to dodge. A big spiked board (instant kill), when you see it always run abroad until he smashes it on the flooring (which will miss you as long every bit you keep running). A blade from above is used more rarely simply tin can also be dodged by running sideaways. A very common movement is the flooring spitting out flames, which y'all can tell by the flooring outset glowing. When you see this go away from that floor, at that place's always a part of the arena where the flooring is safe. There are also enemies spawning around the arena at all times during the fight, but if they're non annoying you also much it's amend to ignore them and keep one or 2 for 2d Wind (revive). Afterwards the yellow health bar of the dominate is gone but focus your fire on the purple core in its breast and the Agonizer will go down within a few seconds.

Dominate #16 – Troy Calypso

Main Mission: The Great Vault
Location: Pandora, The Great Vault

Strategy: Troy has but a red health bar. His weak spot is his head. His chief movement is a band of purple energy balls that he sends flying in a circle all around him. The play a joke on is to stay far away from him then the purple assurance have bigger gaps between them, then you can but stand / walk through the gaps between the assurance to avoid getting hit. Sometimes he dashes straight at you and blasts regal energy at you with his paw, this is hard to avert. Y'all tin try jumping sideways or back just because he'southward so quick you'll get hitting past this most of the time. Have shields with a lot of chapters for this. When he shoots rockets, just walk to the right and you lot won't become hit. His most abrasive motility is when he jumps at you and blasts out the band of purple energy assurance when he lands. Always spring when he's about to state, this gives you a take chances to jump over the balls and avoid damage if you fourth dimension it right. His pillar of fire isn't a big threat, just don't stand up within of it. Later into the fight he creates a "hammer" to transport out a shockwave in front of him, walking sideways at a distance easily avoids all of this impairment. At multiple points throughout the fight he'll cast shields and becomes allowed to damage. While his shields are upwardly, mobs will spawn. Kill them for ammo drops (as there are no ammo chests hither) and watch out for the fire beams from the sky, indicated past a glowing floor. Just keep shooting at Troy'due south head when his shields are downward, jump when he's jumping at you, and otherwise keep your distance to walk through the gaps betwixt regal assurance.

Boss #17 – General Traunt

Chief Mission: Footsteps of Giants
Location: Nekrotafeyo, Pathos's Edge

Strategy: This boss is very similar to Captain Traunt. He has two wellness bars (1 blue shield, 1 red health). His shields have about ten times more health than his red bar. Once the shields are down he'll be dead in a few seconds. The easiest tactic is to stay back at the point where yous drop downward to the boss. There's like a footling room the way you came. Here you can camp behind the walls and shoot around the corners. Don't let the boss get too close, headshots and shooting his generator core (on his back) volition stagger him for short periods and volition go on him away. The generator core on his back is the weakspot. He uses acid and some shock attacks. When he flings an acid brawl at you become abroad every bit information technology keeps burning on the ground. When he puts a blue orb in the air, shoot the orb. Most of the orbs he spawns tin be shot away. At that place are as well a few enemies here at the beginning of the fight, then kill them first to focus on the boss in serenity.

Boss #xviii – Tyreen the Destroyer

Main Mission: Divine Retribution
Location: Pandora, Destroyer's Rift

Strategy: Tyreen is the terminal boss / endboss of Borderlands 3. She will transform into a giant monster. Her weak spot is her caput (which is sometimes subconscious inside the monster body). She volition cast royal lines that become through the floor all around her, but just like in Troy'due south fight y'all can stay dorsum to let them split. This creates gaps for y'all to safely walk through the purple lines. The easiest way is to always walk sideways while jumping throughout the entire fight, then y'all rarely go hit (but do not fall down the arena equally it would instant impale you). Try to go a feeling for the angle in which these purple lines gets shot out. Tyreen also throws a big majestic energy ball at you. This can be hard to contrivance every bit it homes in on you. Y'all tin attempt running towards the boss merely due to the homing result and the large impact radius you'll probably get hit by this a bunch of times. If your shields are stiff enough to withstand this attack it'south aught to worry nearly. In one case once more it is all-time to have shields with high capacity over recharge speed – better to withstand one stiff attack than have a weak shield and your health reduced. As long equally you know how to dodge all other attacks it'due south no problem to get hit by the homing balls. After dealing enough damage, the Destroyer will get to its knees. So y'all must climb on its back (from backside over the pes) and shoot the imperial core on its dorsum. Now jump downwardly and shoot Tyreen'south caput, which is now exposed and set up to receive some critical hits. Between phases the boss spawns big AOE attacks, such every bit a fire ball that casts multiple lasers through the arena – just run away from information technology and avert the lasers. Mobs spawn between phases (flight creatures), kill them for ammo and health. All in all, the attack design stays largely the same throughout the fight and jumping sideaways around the boss is the way to get.

Boss #19 – Skag of Survival

Side Mission: Trial of Survival (Slope of Dawn)

Strategy: This is a special Skag variant that uses acid attacks in its beginning stage. Later on depleting its health, it respawns for a second phase with full health over again (all trial bosses respawn a 2d fourth dimension). In the second stage it will employ electric attacks. Weakspot is the caput. As before long as the fight starts, the Skag will stand on top of a bridge. Shoot information technology in the head immediately to do some adept impairment. And so do your best to leap around it in a big circle to evade the free energy balls it throws at you while continuing to shoot the caput.

Boss #20 – Tink of Cunning

Side Mission: Trial of Cunning (Ghostlight Beacon)

Strategy: This is merely a special version of a Tink (masked midgets). Weakspot is the head. It sometimes throws things at y'all and primarily shoots with corrosive bullets in the first phase. In the second stage it switches to fire bullets. This is the easiest of all trial bosses as information technology has the to the lowest degree health and there is a lot of cover in the area. As shortly as the boss spawns, pump some headshots into him and and so take out the mobs. Now shoot the dominate'southward head and this fight should end apace.

Boss #21 – Arbalest of Field of study

Side Mission: Trial of Discipline (Precipice Anchor)

Strategy: This is a large mech and actually has quite a fleck of health. The weakspot is the tiny power core in its chest. You can simply stay where you offset land in the boss area and jump left and right. This will evade about of the boss's attacks. Mobs spawn at the other end of the area and they tend to hang back and not arrive your confront, and at a distance they aren't a big threat. Proceed a health distance to the boss you can better jump-dodge his projectiles, while continuing to aim for his chest.

Boss #22 – Tyrant of Instinct

Side Mission: Trial of Instinct (Wayward Tether)

Strategy: This boss is a large dinosaur with auto guns on its head. Information technology can deal a lot of harm and there isn't really much cover to hide from him. At close to medium range it likes to spray a flamethrower at you (which becomes an acid thrower in 2nd phase). Information technology's better to keep a lot of distance and use weapons that work well from distant. Run around the area in circles, sticking to the outer edges of it. As you run around, kill the mobs that spawn in your mode, they can be a chip annoying if you leave them alive (as there's no comprehend from them hither and you'll have to stay in constant movement). If you stand still you'll accept heavy damage from the dominate and his mobs. What makes this boss tricky is that it can hit y'all at any range and at that place's no embrace. At long range he can shoot rockets, and in the second phase he keeps throwing acid assurance that have a large touch radius. At close range he sprays fire / acid. You're not safe from this boss anywhere. You'll demand adept enough equipment to brute strength him. Continuing to run in circles and side-jumping can avert nearly of the damage though. As long every bit your shield recharges quick enough before the next hitting you'll be fine.

Boss #23 – Hag of Fervor

Side Mission: Trial of Fervor (The Skydrowned Pulpit)

Strategy: This boss has ii health bars (yellow and red), which he entirely regains when he respawns in the second stage. From the trial bosses this one has the most health but he barely attacks you. Weakspot is his caput. The boss himself is really non that large of a threat here, he doesn't really do anything. He rarely shoots some explosives at y'all, which you can simply run away from. His principal move is a shockwave that launches you upwards in the air. You can tell he's about to practise this when the cannon on his right arm glows orangish. This deals you some impairment simply not a lot, your shields should hands withstand this. The more than annoying part of this fight are the small midgets that jump at you. They are quite fast, can jump far, and like to melee yous. Always have them out before refocusing your fire on the boss's head. In a mode, the boss's "attack" here is that he has a lot of minions but he himself doesn't pose much of a threat, just a bullet sponge.

Boss #24 – Sera of Supremacy

Side Mission: Trial of Supremacy (The Hall of Obsidian)

Strategy: This is a flying boss with a blue health bar. It shoots homing energy balls. Lucky for you, there'southward a big stone to the left of where the fight starts, which is perfect to hibernate behind when you see him ready free energy projectiles. Stay behind the stone, only moving left and right to state some hits on the dominate, and returning to cover when you see him casting a ball of energy. The stone volition block most projectiles.

These are all Borderlands three story bosses!

For all Collectibles, Side Missions, Trials and everything needed for 100% check out our full Borderlands 3 Wiki & Strategy Guide.

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